using Warudo.Core.Attributes;
using Warudo.Core.Scenes;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Assets.Utility
{
    public class FPSCounterAsset : Asset
    {
        protected override void OnCreate()
        {
            throw new NotImplementedException();
        }

        protected override void OnDestroy()
        {
            throw new NotImplementedException();
        }
    }
}